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20 April 2018

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Autolisp Commands:

(1) append
(1) appendOuterLoop
(1) apply
(2) cons
(3) defun
(1) entsel
(1) function
(1) if
(1) lambda
(2) length
(2) list
(2) mapcar
(1) princ
(1) progn
(11) setq
(1) ssget
(2) ssname
(1) tblobjname
(1) tblsearch
(4) vl-load-com
(1) vl-sort-i
(2) vla-add
(2) vla-addcircle
(1) vla-AddHatch
(1) vla-addLightweightPolyline
(1) vla-addtable
(1) vla-addtext
(1) vla-delete
(1) vla-evaluate
(5) vla-get-ActiveDocument
(1) vla-get-activelayer
(1) vla-get-blocks
(1) vla-get-layers
(3) vla-get-ModelSpace
(1) vla-item
(1) vla-put-activelayer
(1) vla-put-Alignment
(1) vla-put-color
(1) vla-put-layer
(1) vla-put-TextAlignmentPoint
(1) vla-setText
(1) vlax-3d-point
(1) vlax-dump-object
(4) vlax-ename->vla-object
(6) vlax-get-Acad-Object
(3) vlax-get-property
(1) vlax-invoke
(2) vlax-make-safearray
(2) vlax-make-variant
(2) vlax-put-property
(2) vlax-safearray-fill
(1) vlax-true
(2) vlax-vbdouble
(1) vlax-vla-object->ename
Classe:Create Tag:Table
Criar uma Table:

(setq myTable (vla-AddTable
(vlax-3d-point pt1)
(+ 3 cnt)
3; numero de colunas columns
0.7 ; altura das linhas
2.5)) ;largura das colunas
; Definir titulo da tabela
(vla-setText mytable 0 0 "Lista de Materiais")
; Definir titulos da colunas
(vla-setText mytable 1 0 "Numero")
(vla-setText mytable 1 1 "Descrição")
(vla-setText mytable 1 2 "Quantidade")
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Classe:EffectiveName Properties Selections Tag:Block
Get the block name:

(setq bloco (entsel "\n Seleccione o bloco:"))
(setq vlaxobj (vlax-ename->vla-object (car bloco)));
(setq nome_bloco (vlax-get-property vlaxobj "EffectiveName"))
(princ nome_bloco)
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Classe:Properties ObjectName Tag:Polyline
Neste exemplo explico como alternar entre entidades de lisp e entidades activex...

:::seleccionar um conjunto de objectos
(setq sel_eixo (ssget))

:::ir buscar a sua "identificação" activex
(setq my_vlaxobj (vlax-ename->vla-object (ssname sel_eixo 0)))

::: verificar por exemplo o tipo de objecto
(setq my_vlaxobj_name (vlax-get-property my_vlaxobj "ObjectName" ))

::: se for uma poli, continuamos...
(if (= vlaxobj_name "AcDbPolyline")(progn


::: para ter a identificação autolisp usamos

(setq my_lispobj (vlax-vla-object->ename my_vlaxobj))

Ou seja:

vlax-ename->vla-object ...... lisp -> activex
vlax-vla-object->ename ...... activex -> lisp
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Classe:center width Modify height activedocument Tag:View/Zoom
Alterar o "view" ou "Zoom":
(setq doc (vlax-get-property (vlax-get-acad-object) "activedocument")) ;documento atual

(setq viewP (vlax-ename->vla-object (tblobjname "view" "nome-da-view"))) ;view que deseja restaurar

(setq avp (vlax-get-property doc "activeviewport")) ;visualização atual

(vlax-put-property avp "center" (vlax-get-property viewP "center"));altera o centro

(vlax-put-property avp "width" (vlax-get-property viewP "width"));altera a largura

(vlax-put-property avp "height" (vlax-get-property viewP "height"));altera a altura

(vlax-put-property doc "activeviewport" avp) ;atualiza a vizualização

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Classe:Lists Sub-rotines Tag:
-> ((23 abc)(15 def)(3 ghi)) --> ((3 ghi)(15 def)(23 abc))
-> devolve a mesma lista ordenada pelo indice 0 da sub lista

(defun bs:ord_lst_lst (lst_orig);
(setq lst_ord (vl-sort-i lst_orig(function (lambda (e1 e2)(< (nth 0 e1) (nth 0 e2)) ) ) )); obter a lista ordenada das posições
(setq lst_final (mapcar (function (lambda (e1)(nth e1 lst_orig) )) lst_ord)); criar a lista final usando as posições ordenadas

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Classe:Create Tag:Block Circle
Create a new block:

(setq *Desenho* (vla-get-ActiveDocument (vlax-get-Acad-Object)));identificar o desenho
(setq blocol (vla-get-blocks *desenho*)) ;lista de blocos no desenho
(setq new_block (vla-add blocol var_pt "caixa_pente") ); cria um novo bloco de nome caixa pente
(vla-addcircle new_block var_pt 0.5);adicionar um circulo ao block
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Classe:Sub-rotines Create Tag:Circle
Create a circle:

(vl-load-com) ; necessário para se usar activex
(setq *ModelSpace* (vla-get-ModelSpace (vla-get-ActiveDocument (vlax-get-Acad-Object)))); tirar a identificação do model activo
(setq pt_temp (list 0 0 0)) ;definir o ponto de inserção
(setq var_pt (bs:lst_array pt_temp )); converter a lista numa variante
(setq circle (vla-addcircle *ModelSpace* var_pt 1)); cria um circulo com 1m de raio no ponto 0,0,0
;######## BASES #######
(defun bs:lst_array (ptsList / arraySpace sArray);-> (x y x y .....) => variante
(setq arraySpace (vlax-make-safearray vlax-vbdouble (cons 0 (- (length ptsList) 1)) ))
(setq sArray (vlax-safearray-fill arraySpace ptsList))
(vlax-make-variant sArray) )

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Classe:Layer Modify Color Create Properties Tag:
Manipular LAYERS:
(setq *Desenho* (vla-get-ActiveDocument (vlax-get-Acad-Object)));identificar o desenho
(setq laycol (vla-get-layers *desenho*)) ;lista de layers no desenho
(if (not (tblsearch "layer" "ic_dre_aux")) ; testar se já existe
(progn (setq layobj (vla-add laycol "novo_layer")) ;criar o layer
(vla-put-color layobj 250) ;atribuir uma cor
)) ;_ end of if

(setq lay_orig (vla-get-activelayer *desenho*)) ;tira o layer actual
(vla-put-activelayer *desenho* (vla-item laycol "novo_layer")) ;colocar o novo
(vla-put-activelayer *desenho* lay_orig); Devolver o original
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Classe:Create Modify Layer Tag:Text
Create a text:

(setq *ModelSpace* (vla-get-ModelSpace (vla-get-ActiveDocument (vlax-get-Acad-Object))))
(setq pt0 (list 10 10 10))
(setq var_pt (bs:lst_array PT0))
(setq texto (vla-addtext *ModelSpace* "my text" var_pt 2.5))
(vla-put-Alignment texto 13)
(vla-put-TextAlignmentPoint texto var_pt)
(vla-put-layer texto "new_layer")
(vlax-put-property texto "Rotation" pi)
;######## BASES ########
(defun bs:lst_array (ptsList / arraySpace sArray);-> (x y x y .....) => Variante
(setq arraySpace (vlax-make-safearray vlax-vbdouble (cons 0 (- (length ptsList) 1)) )) (
setq sArray (vlax-safearray-fill arraySpace ptsList)) (vlax-make-variant sArray) )

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Classe:Create acHatchPatternTypePr Tag:Hatch
Create a Hatch:

(setq Hatch (vla-AddHatch *ModelSpace* acHatchPatternTypePreDefined "solid" :vlax-True))
(vlax-invoke hatch 'AppendOuterLoop (list pline))
(vla-evaluate hatch)
(vla-delete pline)
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Classe:Create Lists Sub-rotines Tag:Polyline
Create a polyline:
(setq *ModelSpace* (vla-get-ModelSpace (vla-get-ActiveDocument (vlax-get-Acad-Object))))
(setq px1 (list 0 0 0))
(setq px2 (list 1 1 0))
(setq var_pt (bs:lst_array (bs:lst_Pt3d->lst_2d (list px1 px2))))
(setq pline (vla-addLightweightPolyline *ModelSpace* var_pt))

;######## BASES #######
(defun bs:lst_array (ptsList / arraySpace sArray);-> (x y x y .....) => Variante
(setq arraySpace (vlax-make-safearray vlax-vbdouble (cons 0 (- (length ptsList) 1)) ))
(setq sArray (vlax-safearray-fill arraySpace ptsList))
(vlax-make-variant sArray) )

(defun bs:lst_Pt3d->lst_2d (lst_pt3d);-> ((xyz) (xyz)...) =>(x y x y..)
(setq polypoints (apply 'append (mapcar 'bs:Pt3d->Pt2d lst_pt3d))))
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Classe:Properties Selections Tag:
Algumas coisas básicas...

(vl-load-com) ;Imprescindível para se usar Activex

(setq meu_obj (vlax-ename->vla-object (ssname sel_all index))) ;Tirar a identificação de um objecto de uma selecção...

(vlax-dump-object meu_obj) ;Devolve toda a informação do objecto "meu_obj", importante para sabermos que propriedades podemos manipular!
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